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Datasheet for Thorned_Eryngo_Enoshade

[0.20.33][Nuke Mobile Spinner Fort] none, Thorned Eryngo by Enoshade (1.5m)
Design: Hard - complex basic form, and competitive testing in tournament helped locate weaknesses
Piloting: Hard - core DC while aiming depending on opponent momentum and ship type. Aiming nukes also involves mind games.

A refined version of the ship used in the November tournament, mostly compacting the sections and optimising price. Very similar matchups to a modern nuke avoider wall, but likely with better survivability vs HE missiles. Consistently loses to railfans with 6 rails and up. Surprisingly good in a ram, as ramming range means the opponent eats nukes to the side as soon as they launch (caveat - deck cannon alpha vs shields is too high to risk a ram). 
Top speed: 100m/s, while spinning: ~85m/s, without DC: ~55-80m/s (inconsistent)

Combat hotkeys:
1 - Nuke Launchers, 2-3 - Half of nuke launchers, 4-7 - Sets of three nuke launchers, 8 - Spin speed adjustment
Setup hotkeys:
9 - spin thrust, 0 - explosive charge
F1 - shell, F2 - core (ship groups bound at match start with ctrl+alt+F#, I have these mapped to side mouse buttons)

Note: All of my ships are free to load, copy, and use for any ethical purpose

  • Ship name :

    Thorned_Eryngo_Enoshade

    Author :

    Enoshade

    Ship description :

    [0.20.33][Nuke Mobile Spinner Fort] none, Thorned Eryngo by Enoshade (1.5m)
    Design: Hard - complex basic form, and competitive testing in tournament helped locate weaknesses
    Piloting: Hard - core DC while aiming depending on opponent momentum and ship type. Aiming nukes also involves mind games.

    A refined version of the ship used in the November tournament, mostly compacting the sections and optimising price. Very similar matchups to a modern nuke avoider wall, but likely with better survivability vs HE missiles. Consistently loses to railfans with 6 rails and up. Surprisingly good in a ram, as ramming range means the opponent eats nukes to the side as soon as they launch (caveat - deck cannon alpha vs shields is too high to risk a ram). 
    Top speed: 100m/s, while spinning: ~85m/s, without DC: ~55-80m/s (inconsistent)

    Combat hotkeys:
    1 - Nuke Launchers, 2-3 - Half of nuke launchers, 4-7 - Sets of three nuke launchers, 8 - Spin speed adjustment
    Setup hotkeys:
    9 - spin thrust, 0 - explosive charge
    F1 - shell, F2 - core (ship groups bound at match start with ctrl+alt+F#, I have these mapped to side mouse buttons)

    Note: All of my ships are free to load, copy, and use for any ethical purpose

    Cost: 1500000₡

    Crew : 194 웃

    Popularity : 69

    Date of submission : 2023-10-23 13:39:40.542240+00:00

    Submitted by : blaze580#0

      Ship tags:
    • multi_thrust
    • shield_defenses
    • elimination_ship
    • large_reactor
    • large_shield
    • nukes
    • fire_extinguisher
    • explosive_charges
    • small_shield
    • medium_reactor