Datasheet for Thorned_Eryngo_Enoshade
[0.20.33][Nuke Mobile Spinner Fort] none, Thorned Eryngo by Enoshade (1.5m)
Design: Hard - complex basic form, and competitive testing in tournament helped locate weaknesses
Piloting: Hard - core DC while aiming depending on opponent momentum and ship type. Aiming nukes also involves mind games.
A refined version of the ship used in the November tournament, mostly compacting the sections and optimising price. Very similar matchups to a modern nuke avoider wall, but likely with better survivability vs HE missiles. Consistently loses to railfans with 6 rails and up. Surprisingly good in a ram, as ramming range means the opponent eats nukes to the side as soon as they launch (caveat - deck cannon alpha vs shields is too high to risk a ram).
Top speed: 100m/s, while spinning: ~85m/s, without DC: ~55-80m/s (inconsistent)
Combat hotkeys:
1 - Nuke Launchers, 2-3 - Half of nuke launchers, 4-7 - Sets of three nuke launchers, 8 - Spin speed adjustment
Setup hotkeys:
9 - spin thrust, 0 - explosive charge
F1 - shell, F2 - core (ship groups bound at match start with ctrl+alt+F#, I have these mapped to side mouse buttons)
Note: All of my ships are free to load, copy, and use for any ethical purpose
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Ship name :
Thorned_Eryngo_Enoshade
Author :
Enoshade
Ship description :
[0.20.33][Nuke Mobile Spinner Fort] none, Thorned Eryngo by Enoshade (1.5m)
Design: Hard - complex basic form, and competitive testing in tournament helped locate weaknesses
Piloting: Hard - core DC while aiming depending on opponent momentum and ship type. Aiming nukes also involves mind games.A refined version of the ship used in the November tournament, mostly compacting the sections and optimising price. Very similar matchups to a modern nuke avoider wall, but likely with better survivability vs HE missiles. Consistently loses to railfans with 6 rails and up. Surprisingly good in a ram, as ramming range means the opponent eats nukes to the side as soon as they launch (caveat - deck cannon alpha vs shields is too high to risk a ram).
Top speed: 100m/s, while spinning: ~85m/s, without DC: ~55-80m/s (inconsistent)Combat hotkeys:
1 - Nuke Launchers, 2-3 - Half of nuke launchers, 4-7 - Sets of three nuke launchers, 8 - Spin speed adjustment
Setup hotkeys:
9 - spin thrust, 0 - explosive charge
F1 - shell, F2 - core (ship groups bound at match start with ctrl+alt+F#, I have these mapped to side mouse buttons)Note: All of my ships are free to load, copy, and use for any ethical purpose
Cost: 1500000₡
Crew : 194 웃
Popularity : 69
Date of submission : 2023-10-23 13:39:40.542240+00:00
Submitted by : blaze580#0
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Ship tags:
- multi_thrust
- shield_defenses
- elimination_ship
- large_reactor
- large_shield
- nukes
- fire_extinguisher
- explosive_charges
- small_shield
- medium_reactor