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Datasheet for Vonesso_M-0_Base

[0.20.25][Ion Orbiter] none, Vonesso by Vilda (1.5m) 

Design: Hard - Tons of small optimizations taken from the greatest ion orbiters built through years of classic. 

Piloting: Hard - Direct control is practically mandatory. Easy to pick up, but takes experience to truly master. 

Top Speed: 105.1 m/s forward 

 

Triple-layered barrel shielding and center-top capacitor relays give this ship an edge in the mirror. The fully-vertical x24 emitter array let me squeeze seven outputs through a two-wide exit, converging at ramming range. Armor can easily be rearranged or removed to make room for further specializations such as structure hooks or point defense if desired - here I skipped out on rear armor to fit more on the front and sides. 

 

I made a few minor tweaks when bringing this ship to modern, but the general layout has remained nearly unchanged for a year and a half. Putting aside tractor beams and nukes, many unfavorable matchups can be brute-forced through piloting finesse and good rams. I'm a little surprised this ship still picks up wins as often as it does. Seriously, it should suck but somehow doesn't. What's up with that?

  • Ship name :

    Vonesso_M-0_Base

    Author :

    Vilda

    Ship description :

    [0.20.25][Ion Orbiter] none, Vonesso by Vilda (1.5m) 

    Design: Hard - Tons of small optimizations taken from the greatest ion orbiters built through years of classic. 

    Piloting: Hard - Direct control is practically mandatory. Easy to pick up, but takes experience to truly master. 

    Top Speed: 105.1 m/s forward 

     

    Triple-layered barrel shielding and center-top capacitor relays give this ship an edge in the mirror. The fully-vertical x24 emitter array let me squeeze seven outputs through a two-wide exit, converging at ramming range. Armor can easily be rearranged or removed to make room for further specializations such as structure hooks or point defense if desired - here I skipped out on rear armor to fit more on the front and sides. 

     

    I made a few minor tweaks when bringing this ship to modern, but the general layout has remained nearly unchanged for a year and a half. Putting aside tractor beams and nukes, many unfavorable matchups can be brute-forced through piloting finesse and good rams. I'm a little surprised this ship still picks up wins as often as it does. Seriously, it should suck but somehow doesn't. What's up with that?

    Cost: 1500000₡

    Crew : 204 웃

    Popularity : 57

    Date of submission : 2023-10-09 15:52:48.398677+00:00

    Submitted by : blaze580#0

      Ship tags:
    • mono_thrust
    • mixed_defenses
    • elimination_ship
    • painted
    • rammer
    • orbiter
    • ion_prism
    • ion_beam
    • small_shield
    • large_reactor
    • fire_extinguisher