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Datasheet for should_have_dodged_r3

Big thanks to Kine for this beautiful paint! 
### Design: Master
The logistics are nothing special and probably pretty unoptimized, but the centrepiece of the ship, the explosion gun, took months or work to develop and understand. Its completely new tech as no one else had successfully built one of these in modern. 
I first started to experiment with explosion guns half a year ago and I had some bursts of motivation where I continued to develop these ships making over a hundred prototypes in the process. There are a bunch of things I learned that I will share in a separate post. 
### Piloting: Very Hard
Ul orbiters already are extremely hard to pilot but handling the explosion gun adds an additional layer. You only have one shot and if you miss it you are pretty much screwed. It takes a lot of practise to be able to predict how well a shot is going to land.
### Strengths
Good Against ul as the explosion gun just phases shields
### Weaknesses
Any spacing like armor or structure
Traps swarms or splitters can survive one volley 
### Adaptability
Its unclear what the best ship to use this on is so the possibilities are endless here. Kine said they wanted to try and make an armored version for example. 
I am happy that I got a tournament win with the ship but I doubt that it will be meta defining due to its prevalent weaknesses. The induction of drones might make this better because repairing the structure will allow for multiple volleys and does not require a lengthy process like my current design. 
If someone could break this archetype it would be amazing so please try to make this work somehow!

  • Ship name :

    should_have_dodged_r3

    Author :

    Ship description :

    Big thanks to Kine for this beautiful paint! 
    ### Design: Master
    The logistics are nothing special and probably pretty unoptimized, but the centrepiece of the ship, the explosion gun, took months or work to develop and understand. Its completely new tech as no one else had successfully built one of these in modern. 
    I first started to experiment with explosion guns half a year ago and I had some bursts of motivation where I continued to develop these ships making over a hundred prototypes in the process. There are a bunch of things I learned that I will share in a separate post. 
    ### Piloting: Very Hard
    Ul orbiters already are extremely hard to pilot but handling the explosion gun adds an additional layer. You only have one shot and if you miss it you are pretty much screwed. It takes a lot of practise to be able to predict how well a shot is going to land.
    ### Strengths
    Good Against ul as the explosion gun just phases shields
    ### Weaknesses
    Any spacing like armor or structure
    Traps swarms or splitters can survive one volley 
    ### Adaptability
    Its unclear what the best ship to use this on is so the possibilities are endless here. Kine said they wanted to try and make an armored version for example. 
    I am happy that I got a tournament win with the ship but I doubt that it will be meta defining due to its prevalent weaknesses. The induction of drones might make this better because repairing the structure will allow for multiple volleys and does not require a lengthy process like my current design. 
    If someone could break this archetype it would be amazing so please try to make this work somehow!

    Cost: 1484045₡

    Crew : 204 웃

    Popularity : 33

    Date of submission : 2025-03-10 12:30:07.922115+00:00

    Submitted by : plaus#0

      Ship tags:
    • mono_thrust
    • shield_defenses
    • orbiter
    • elimination_ship
    • airlock
    • explosive_charges
    • fire_extinguisher
    • large_cannon
    • large_reactor
    • large_shield
    • laser
    • medium_reactor
    • nukes
    • rocket_thruster
    • tractor_beams