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Datasheet for Erosion-mk2

**Design**: Hard. Semi-Fionoid ion rammer, with several unique aspects. TB instead of 2 engine rooms, alternate hook design, alternate shield design, and heavier armour than typical (especially on the rear). Several iterations of design have passed since the first version, with ion focus and shield uptime both seeing drastic improvement from the initial versions. Feedback from multiple people went into the design, as did a substantial amount of intuition and independent design by me. It incorporates the Barracks added in the nebula previews as operator crew housing, saving costs.

**Piloting**: Hard. 8ER ion rammer piloting, with the addition of TB to micro. TB targeting and mode has to be adjusted on the fly to get the upper hand against opponents, allowing for additional forward thrust, turning thrust, or even a powerful and on-demand reverse thrust in different situations, as well as also disrupting enemy piloting and manoeuvres or punishing piloting mistakes. Heavy corner and rear armour means this ship is less punishable by some flanking strategies, but the thin side armour is still a weakpoint, as are thrusters.


My main ship, and by far the most fun of all my ships to fly, *Erosion* seems like a fairly standard ion rammer at a glance, but can play and be counterplayed quite differently. Certain strategies may work better for or against, certain strategies may be weaker for or against, and some strategies are possible that standard ion rammers can't even hope to pull off. Its relatively heavy armour and the addition of TBs allow it to quite easily win mirror matches, seriously disrupt squibs or small traps, and allow for some very fun gameplay overall.

  • Ship name :

    Erosion-mk2

    Author :

    THETA

    Ship description :

    **Design**: Hard. Semi-Fionoid ion rammer, with several unique aspects. TB instead of 2 engine rooms, alternate hook design, alternate shield design, and heavier armour than typical (especially on the rear). Several iterations of design have passed since the first version, with ion focus and shield uptime both seeing drastic improvement from the initial versions. Feedback from multiple people went into the design, as did a substantial amount of intuition and independent design by me. It incorporates the Barracks added in the nebula previews as operator crew housing, saving costs.

    **Piloting**: Hard. 8ER ion rammer piloting, with the addition of TB to micro. TB targeting and mode has to be adjusted on the fly to get the upper hand against opponents, allowing for additional forward thrust, turning thrust, or even a powerful and on-demand reverse thrust in different situations, as well as also disrupting enemy piloting and manoeuvres or punishing piloting mistakes. Heavy corner and rear armour means this ship is less punishable by some flanking strategies, but the thin side armour is still a weakpoint, as are thrusters.


    My main ship, and by far the most fun of all my ships to fly, *Erosion* seems like a fairly standard ion rammer at a glance, but can play and be counterplayed quite differently. Certain strategies may work better for or against, certain strategies may be weaker for or against, and some strategies are possible that standard ion rammers can't even hope to pull off. Its relatively heavy armour and the addition of TBs allow it to quite easily win mirror matches, seriously disrupt squibs or small traps, and allow for some very fun gameplay overall.

    Cost: 1488000₡

    Crew : 188 웃

    Popularity : 25

    Date of submission : 2024-08-18 23:24:27.791826+00:00

    Submitted by : z_theta_z#0

      Ship tags:
    • mono_thrust
    • mixed_defenses
    • painted
    • rammer
    • elimination_ship
    • disruptors
    • explosive_charges
    • fire_extinguisher
    • ion_beam
    • ion_prism
    • large_reactor
    • large_shield
    • tractor_beams